ForwardCrystal
The goal is to get your pieces to the other player’s goal line.
You can only place pieces on your goal line, they move forward automatically.
If their path is blocked, they stop.
If there’s a piece adjacent, both lose a life. (like a kinda enpasse rule)
Each piece has 3 lives.
If a piece makes it to the goal line, the player and the piece lose a life.
Each player has 10 lives.
2 player vs game. (worth loading it up to check out how it works if you’re only 1 player)
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Credits: BackGround Assets: Simple_Dungeons_Unity_2020_3_v1_1https://syntystore.com/products/simple-dungeons-cartoon-assets
Music: Big Fantasy RPG Music Bundle
https://assetstore.unity.com/packages/audio/music/big-fantasy-rpg-music-bundle-238113
Everything Else: Me :)
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I really want to continue on with this. I noticed a game breaking bug that happens sometimes, that’s a priority. I think an AI opponent would be class, and network multiplayer would really suit it well. I've done some Photon tests with online multiplayer, and it could work well.
Status | Prototype |
Platforms | HTML5 |
Author | shaneshanekavanagh |
Genre | Puzzle |
Made with | Unity |
Tags | Ludum Dare 55 |
Links | Ludum Dare |
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